Marija Tiurina is a London-based illustrator & concept artist, she takes fresh fruits and vegetables and turns them into unique watercolor characters, we must say, they look absolutely magnificent! She states what inspired her the most was the mind-blowing selection of fruits and vegetables in a greengrocer in London:
Design, fashion art, architecture all make use of symmetry. If a design or a structure is symmetrical, then it has balance and harmony, which people say makes it pleasant to look at. Symmetry speaks of deep connections that lie underneath superficial differences. When symmetry appears even subtly, it causes an intuitive
I remember watching “Vision Quest” at the George Street, Cinemas during a stopover in Sydney travelling home to Canberra from boarding school in Brisbane. It was released in Australia under the title “Crazy for You”. It did not rival the box office success of the “Karate Kid” at the time however it was a more accurate picture of teen life. I remember wanting to see it as I heard that Madonna had a brief appearance singing, “Crazy for You.”
This colour palette was created with adobe colour it is called ‘Summer Morning.’ Simon is a Sydney based digital designer. He is the Director of a boutique digital design studio, Bailey Street Design located in the vibrant inner west suburb of Newtown. Simon studied graphic design at Shillington College and
I found this delightful picture in the most recent edition of the UK Lonely Planet Traveller Magazine. This Husky has different coloured eyes caused by a condition called Heterochromia. Heterochromia results due to uneven melanin distribution and inbreeding. Melanin is what gives colours to the irises. It so happens that
One of the best methods to present the content of your website is by using a technique called parallax scrolling. This has the effect of creating an illusion which causes a feeling of immersion by creating interesting visual effects. In the late 1980’s and early 90’s, games like Super Mario Brothers and Sonic the Hedgehog created the illusion of depth by incorporating layered background images that would scroll with the character at varying speeds. For instance, as the player would run, a distant background image of mountains would move slowly, while closer background images would move faster.